Throttling is a technique to limit how often a function can execute over time. It ensures a function is called at most once per specified interval, even if triggered repeatedly. This is critical for handling rapid events like scrolling, resizing, or mouse movements without overwhelming the browser or server.
Use throttling when you want consistent, periodic execution (e.g., tracking scroll position). Use debouncing for final-state actions (e.g., search after typing stops).
Throttling uses a time-based lock to control execution:
delay
) has passed since the last execution.This version triggers the function immediately on the first call.
Ensures the function is called once at the end of the delay period.
Explanation:
Track scroll position without overloading the main thread:
Adjust UI elements smoothly during window resizing:
Prevent double submissions or API spamming:
Choose Leading vs. Trailing Edge:
Use Libraries for Advanced Needs:
Test with Real Events: Simulate rapid triggers to validate performance gains.
Scenario | Throttling | Debouncing |
---|---|---|
Scroll position tracking | ✅ | ❌ |
Search bar input | ❌ | ✅ |
Window resize handling | ✅ | ✅ (Depends) |
Button click spam prevention | ✅ | ❌ |
Throttling is essential for optimizing performance in JavaScript applications, especially when handling frequent events. By controlling execution rates, you reduce resource strain and deliver a smoother user experience.
Implement the provided code snippets to manage scroll handlers, resizing, or API calls effectively. For complex scenarios, leverage battle-tested libraries like Lodash.